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Question about Camera/Spring arm

How do you prevent the camera and boom from springing in and out ONLY when they come close to other players? I want the camera to stay where it is even when a character is blocking it.

Product Version: UE 4.8
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asked Jun 12 '15 at 08:50 PM in Blueprint Scripting

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I see two options:

1) Set 'Do Collision Test' on the spring arm to false whenever you detect that your player is uncomfortably close to another (you can detect this with a sphere trace for pawns)


2) The spring arm uses the probe channel 'Camera' by default for collision tests. I haven't tried this myself, but you might be able to apply a custom probe channel here configure that channel to selectively exclude pawns from collision testing.

Hope this helps.

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answered Jun 18 '15 at 10:06 AM

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avatar image thankstipscom Sep 11 '15 at 03:13 AM

Suggest 1 worked great. Thanks.

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