Question about Camera/Spring arm
How do you prevent the camera and boom from springing in and out ONLY when they come close to other players? I want the camera to stay where it is even when a character is blocking it.
asked Jun 12 '15 at 08:50 PM in Blueprint Scripting
I see two options:
1) Set 'Do Collision Test' on the spring arm to false whenever you detect that your player is uncomfortably close to another (you can detect this with a sphere trace for pawns)
2) The spring arm uses the probe channel 'Camera' by default for collision tests. I haven't tried this myself, but you might be able to apply a custom probe channel here configure that channel to selectively exclude pawns from collision testing.
Hope this helps.
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