How do you prevent the camera and boom from springing in and out ONLY when they come close to other players? I want the camera to stay where it is even when a character is blocking it.
I see two options:
- Set ‘Do Collision Test’ on the spring arm to false whenever you detect that your player is uncomfortably close to another (you can detect this with a sphere trace for pawns)
or
- The spring arm uses the probe channel ‘Camera’ by default for collision tests. I haven’t tried this myself, but you might be able to apply a custom probe channel here configure that channel to selectively exclude pawns from collision testing.
Hope this helps.
Suggest 1 worked great. Thanks.