Open level and call an event in a level blueprint
So this is what I want to do,
Call an event from a triggerbox, once the player overlaps it, to open LoadingMenu.umap and then call an event named GoToNextLevel which is in the level blueprint of LoadingMenu.umap.
How do I do this?
asked Jun 12 '15 at 11:42 PM in Blueprint Scripting
a bit vague in how much detail you actually need. assuming you have the event made already...
maybe just click on the box in the editor so its selected > click open level blueprint > event graph > right click and type "onactorbegin" (you should see overlap node, click it) (you can also find it manually after right clicking and choosing "add event for box > collision> on actor begin overlap"
Drag out a node from it and type "open level" > add that node > fill in the name of the LoadingMenu (without the extension)
See what happens.
In the LoadingMenu Map.. go it its level blueprint and add node EventBeginPlay drag out and run your custom event.
May want to add a 5 second delay between the custom event and begin play... at least at first to make sure its all working.. it may load your loadingmap and then the next one before you see whats going on
answered Jun 13 '15 at 12:43 AM
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