Change FPS weapon?
Hi guys! I have got a problem in the fps. These are the steps i followed: first of all i replaced the mesh of the hands with a more realistic one; after this, i wanted to attach a weapon, so i imported the gun and i created a socket in the skeletal mesh and attached there the weapon; my aim is to attach the weapon to the socket when the player gets near to it; so i created a blueprint using the weapon mesh: i created a sphere collision and i added the gun skeletal mesh into it, so i wrote: , after this i compiled everything and played, but when i play the result is this: I've also enabled socket snapping...What can i do???
asked Jun 13 '15 at 07:22 AM in Blueprint Scripting
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