Second animation montage won't fire because of do once node. How can I solve this?

Hello, I’ve created 2 animation montages and 2 input actions for them, and created animation blueprints to call the animations, the first is with the X button which works just fine, the second is with the Y button which doesn’t seem to have a chance to fire, once the branch point below is reached leading to a doonce everything stops firing

unless X is Pressed, then it fires but stops immediately (because it resets I guess). I can’t get to the second montage to fire if everything stops firing at the do once node. Is there a way around this??

Thanks in advance.

HI

Can only one attack at a or can the both attack at same ?

Mostly only 1 (the first one). But if both are pressed at the exact same moment both will fire But only 1 animation will play.

I guess you could split that node chain in half with a sequence node, and it would check both X and Y?

Yep, I just figured that out when looking through flow control, Tried multi gate at first, but that was a bust, sequence works perfectly. Thanks.

Figured it out, using sequence I can make the flow go into multiple branches like so.