Setting Collision on Particle Effects
For some background, I'm currently making a laser beam projecting from a hole in a wall, the laser beam distance is dynamic so if its placed between walls of differing distance it will still reach from wall to wall, meaning I can't just use a single collision box inside the blueprint. The aim of this beam is to kill any characters with a specific tag that pass through it so I want to be able to have overlap detect on the particle itself.
So my question is: how to do I create collision for the beam that will give overlap responses within the blueprint?
asked Jun 13 '15 at 01:48 PM in Blueprint Scripting
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