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Join session

Hi,I am working on my multiplayer project but I am stuck at Joining session.Create session works and clients can find session but when client try to join it fail.

Here is my blueprint http://i.imgur.com/TSVGFs6.png?1

Log

BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling Menu before PIE... LogPlayLevel: PIE: Blueprint regeneration took 209 ms (1 blueprints) PIE: New page: PIE session: Menu (Jun 13, 2015, 2:57:33 PM) LogPlayLevel: Creating play world package: /Game/UEDPIE_1_Menu LogPlayLevel: PIE: StaticDuplicateObject took: (0.004126s) LogAIModule: Creating AISystem for world Menu LogPlayLevel: PIE: World Init took: (0.002922s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Menu.Menu to /Game/UEDPIE_1_Menu.Menu (0.007481s) LogWorld: Game class is 'GameMode' LogActor:Warning: RecastNavMesh /Game/UEDPIE_1_Menu.Menu:PersistentLevel.RecastNavMesh_4 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing World /Game/UEDPIE_1_Menu.Menu up for play (max tick rate 0) at 2015.06.13-12.57.33 LogActor:Warning: GameSession /Game/UEDPIE_1_Menu.Menu:PersistentLevel.GameSession_7 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/UEDPIE_1_Menu.Menu:PersistentLevel.GameNetworkManager_7 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.002315 LogInit: WinSock: Socket queue 131072 / 131072 GetHostByName failed (SE_NO_DATA) LogNet: GameNetDriver IpNetDriver_15 IpNetDriver listening on port 7777 LogScript:Warning: Accessed None 'CallFunc_GetPlayerController_ReturnValue2' Menu_C /Game/UEDPIE_1_Menu.Menu:PersistentLevel.Menu_C_0 Function /Game/Menu.Menu_C:ExecuteUbergraph_Menu:00E0 PIE:Error: Error Accessed None 'CallFunc_GetPlayerController_ReturnValue2' from node Set bShowMouseCursor in graph 'EventGraph' in blueprint Menu PIE: Info Play in editor start time for /Game/UEDPIE_1_Menu 3.088 PIE: New page: PIE session: Menu (Jun 13, 2015, 2:57:35 PM) LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogNet: Browse: 127.0.0.1//Game/Menu LogInit: WinSock: Socket queue 32768 / 32768 GetHostByName failed (SE_NO_DATA) LogNet: Game client on port 7777, rate 10000 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2579680, ProjectName: character, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 8, LocalNetworkVersion: 2353460086 PIE: Info Play in editor start time for /Game/Menu 5.5 PIE: New page: PIE session: Menu (Jun 13, 2015, 2:57:37 PM) LogNet: Browse: 127.0.0.1//Game/Menu LogInit: WinSock: Socket queue 32768 / 32768 GetHostByName failed (SE_NO_DATA) LogNet: Game client on port 7777, rate 10000 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2579680, ProjectName: character, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 8, LocalNetworkVersion: 2353460086 PIE: Info Play in editor start time for /Game/Menu 7.858 LogNet: NotifyAcceptingConnection: Server Menu accept LogNet: Open Menu 06/13/15 12:57:40 127.0.0.1 LogNet: Added client connection. Remote address = 127.0.0.1:65429 LogNet: NotifyAcceptingChannel Control 0 server World /Game/UEDPIE_1_Menu.Menu: Accepted LogNet: Remote platform little endian=1 LogNet: This platform little endian=1 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2579680, ProjectName: character, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 8, LocalNetworkVersion: 2353460086 LogNet: NotifyAcceptingConnection: Server Menu accept LogNet: Open Menu 06/13/15 12:57:40 127.0.0.1 LogNet: Added client connection. Remote address = 127.0.0.1:65430 LogNet: NotifyAcceptingChannel Control 0 server World /Game/UEDPIE_1_Menu.Menu: Accepted LogNet: Remote platform little endian=1 LogNet: This platform little endian=1 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2579680, ProjectName: character, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 8, LocalNetworkVersion: 2353460086 LogVoice:Warning: Failed to initialize voice interface LogVoice:Warning: Failed to initialize voice interface LogVoice:Warning: Failed to initialize voice interface LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_dc0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_da8_0///####STATCAT_Advanced#### LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_1088_0///####STATCAT_Advanced#### old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_da8_0///####STATCAT_Advanced#### LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_10b8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_da8_0///####STATCAT_Advanced#### LogNet: Login request: /Game/Menu?Name=dra?-PC-E10E3504492FC4E7560242B0CDD1067F userId: dra?-PC-E10E3504492FC4E7560242B0CDD1067F LogNet: Login request: /Game/Menu?Name=dra?-PC-4A2F85B44006B53A4A24EFA50DAC4379 userId: dra?-PC-4A2F85B44006B53A4A24EFA50DAC4379 LogNet: Welcomed by server (Level: /Game/UEDPIE_1_Menu, Game: /Script/Engine.GameMode) LogLoad: LoadMap: 127.0.0.1//Game/UEDPIE_1_Menu?game=/Script/Engine.GameMode LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002AFB2020 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 779.31 MB used, 779.32 MB peak LogMemory: Process Virtual Memory: 663.61 MB used, 667.62 MB peak LogMemory: Physical Memory: 2677.68 MB used, 6143.55 MB total LogMemory: Virtual Memory: 1237.96 MB used, 8388608.00 MB total Allocator Stats for TBB: (not implemented) LogLinker: Can't find file for asset '/Game/UEDPIE_1_Menu' while loading NULL. LogWorld: PIE: Copying PIE streaming level from /Game/Menu.Menu to /Game/UEDPIE_2_Menu.Menu. OwningWorld: None LogAIModule: Creating AISystem for world Menu LogWorld: Bringing World /Game/UEDPIE_2_Menu.Menu up for play (max tick rate 0) at 2015.06.13-12.57.40 LogWorld: Bringing up level for play took: 0.001262 LogNet: Welcomed by server (Level: /Game/UEDPIE_1_Menu, Game: /Script/Engine.GameMode) LogLoad: LoadMap: 127.0.0.1//Game/UEDPIE_1_Menu?game=/Script/Engine.GameMode LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000EC7E3E0 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 779.31 MB used, 779.32 MB peak LogMemory: Process Virtual Memory: 663.61 MB used, 667.62 MB peak LogMemory: Physical Memory: 2677.69 MB used, 6143.55 MB total LogMemory: Virtual Memory: 1237.96 MB used, 8388608.00 MB total Allocator Stats for TBB: (not implemented) LogLinker: Can't find file for asset '/Game/UEDPIE_1_Menu' while loading NULL. LogWorld: PIE: Copying PIE streaming level from /Game/Menu.Menu to /Game/UEDPIE_3_Menu.Menu. OwningWorld: None LogAIModule: Creating AISystem for world Menu LogWorld: Bringing World /Game/UEDPIE_3_Menu.Menu up for play (max tick rate 0) at 2015.06.13-12.57.40 LogWorld: Bringing up level for play took: 0.001676 LogNet: Client netspeed is 10000 LogNet: Join request: /Game/Menu?Name=dra?SplitscreenCount=1 LogOnline:Warning: NULL: No game present to join for session (Game) LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created LogNet: Join succeeded: dra LogNet: Client netspeed is 10000 LogNet: Join request: /Game/Menu?Name=dra?SplitscreenCount=1 LogOnline:Warning: NULL: No game present to join for session (Game) LogNet: Join succeeded: dra LogOnline:Warning: NULL: No game present to join for session (Game) LogOnline:Warning: NULL: No game present to join for session (Game) LogOnline:Warning: NULL: No game present to join for session (Game) LogOnline:Warning: NULL: No game present to join for session (Game) GetHostByName failed (SE_NO_DATA) GetHostByName failed (SE_NO_DATA) LogPackageName: SearchForPackageOnDisk took 0.134s to resolve CharacterBlueprint.umap LogPackageName: SearchForPackageOnDisk took 0.085s to resolve CharacterBlueprint.umap LogNet: Browse: /Game/CharacterBlueprint?listen LogLoad: LoadMap: /Game/CharacterBlueprint?listen LogNet: World NetDriver shutdown IpNetDriver_16 [GameNetDriver] LogNet: DestroyNamedNetDriver IpNetDriver_16 [GameNetDriver] LogNet: UNetConnection::Close: Name: IpConnection_14, Driver: GameNetDriver IpNetDriver_16, PC: PlayerController_25, Owner: PlayerController_25, Channels: 11, RemoteAddr: 127.0.0.1:7777, Time: 2015.06.13-10.57.49 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_14 LogExit: GameNetDriver IpNetDriver_16 shut down LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000029CA5D00 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 779.33 MB used, 779.82 MB peak LogMemory: Process Virtual Memory: 663.63 MB used, 667.71 MB peak LogMemory: Physical Memory: 2677.75 MB used, 6143.55 MB total LogMemory: Virtual Memory: 1237.96 MB used, 8388608.00 MB total Allocator Stats for TBB: (not implemented) LogAIModule: Creating AISystem for world CharacterBlueprint LogWorld: Game class is 'Shooter_C' LogInit: WinSock: Socket queue 131072 / 131072 GetHostByName failed (SE_NO_DATA) LogNet: GameNetDriver IpNetDriver_18 IpNetDriver listening on port 7778 LogWorld: Bringing World /Game/UEDPIE_2_CharacterBlueprint.CharacterBlueprint up for play (max tick rate 0) at 2015.06.13-12.57.52 LogActor:Warning: GameSession /Game/UEDPIE_2_CharacterBlueprint.CharacterBlueprint:PersistentLevel.GameSession_8 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/UEDPIE_2_CharacterBlueprint.CharacterBlueprint:PersistentLevel.GameNetworkManager_8 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.025837 LogLongPackageNames:Warning: URL: :7778//Game/CharacterBlueprint: Name may not contain the following characters: : LogOnline:Warning: NULL: Can't start an online session (Game) in state InProgress LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp. LogNet: UChannel::CleanUp: [GameNetDriver] [PlayerController_23] [PlayerController_23]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_15, PC: PlayerController_23, Owner: PlayerController_23, Channels: 11, RemoteAddr: 127.0.0.1:65429, Time: 2015.06.13-10.57.52 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_16 LogCharacterMovement:Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.100000 > MaxSimulationTimeStep (0.050) for 'CharacterPawn_C_3' LogOnline:Warning: NULL: No game present to leave for session (Game) LogOnline:Warning: NULL: No game present to leave for session (Game) LogContentStreaming: Texture: "LightMapTexture2D /Game/UEDPIE_2_CharacterBlueprint.HQ_Lightmap1_1", ResidentMips: 7/9, RequestedMips: 7, WantedMips: 9, DynamicWantedMips: 7, StreamingStatus: 0, StreamType: Static, Boost: 1.0 (updated) LogContentStreaming: Texture: "LightMapTexture2D /Game/UEDPIE_2_CharacterBlueprint.HQ_Lightmap1_1", ResidentMips: 7/9, RequestedMips: 9, WantedMips: 9, DynamicWantedMips: 7, StreamingStatus: 101, StreamType: Static, Boost: 1.0 (updated) LogContentStreaming: Texture: "LightMapTexture2D /Game/UEDPIE_2_CharacterBlueprint.HQ_Lightmap1_1", ResidentMips: 7/9, RequestedMips: 9, WantedMips: 9, DynamicWantedMips: 7, StreamingStatus: 2, StreamType: Static, Boost: 1.0 (updated) LogContentStreaming: Texture: "LightMapTexture2D /Game/UEDPIE_2_CharacterBlueprint.HQ_Lightmap1_1", ResidentMips: 7/9, RequestedMips: 9, WantedMips: 9, DynamicWantedMips: 7, StreamingStatus: 0, StreamType: Static, Boost: 1.0 (updated) LogContentStreaming: Texture: "LightMapTexture2D /Game/UEDPIE_2_CharacterBlueprint.HQ_Lightmap1_1", ResidentMips: 9/9, RequestedMips: 9, WantedMips: 9, DynamicWantedMips: 7, StreamingStatus: 0, StreamType: Static, Boost: 1.0 (updated) GetHostByName failed (SE_NO_DATA) LogOnline:Warning: NULL: Invalid session info for session Game in GetResolvedConnectString() LogBlueprintUserMessages: Client -2: Failed

Product Version: UE 4.8
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asked Jun 13 '15 at 03:12 PM in Blueprint Scripting

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Blue man
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avatar image Blue man Jun 14 '15 at 03:22 PM

anyone? I don t know what to do.

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