Join session

Hi,I am working on my multiplayer project but I am stuck at Joining session.Create session works and clients can find session but when client try to join it fail.

Here is my blueprint

Log

BlueprintLog: New page: Pre-PIE auto-recompile
LogPlayLevel: [PIE] Compiling Menu before PIE…
LogPlayLevel: PIE: Blueprint regeneration took 209 ms (1 blueprints)
PIE: New page: PIE session: Menu (Jun 13, 2015, 2:57:33 PM)
LogPlayLevel: Creating play world package: /Game/UEDPIE_1_Menu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.004126s)
LogAIModule: Creating AISystem for world Menu
LogPlayLevel: PIE: World Init took: (0.002922s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Menu.Menu to /Game/UEDPIE_1_Menu.Menu (0.007481s)
LogWorld: Game class is ‘GameMode’
LogActor:Warning: RecastNavMesh /Game/UEDPIE_1_Menu.Menu:PersistentLevel.RecastNavMesh_4 has natively added scene component(s), but none of them were set as the actor’s RootComponent - picking one arbitrarily
LogWorld: Bringing World /Game/UEDPIE_1_Menu.Menu up for play (max tick rate 0) at 2015.06.13-12.57.33
LogActor:Warning: GameSession /Game/UEDPIE_1_Menu.Menu:PersistentLevel.GameSession_7 has natively added scene component(s), but none of them were set as the actor’s RootComponent - picking one arbitrarily
LogActor:Warning: GameNetworkManager /Game/UEDPIE_1_Menu.Menu:PersistentLevel.GameNetworkManager_7 has natively added scene component(s), but none of them were set as the actor’s RootComponent - picking one arbitrarily
LogWorld: Bringing up level for play took: 0.002315
LogInit: WinSock: Socket queue 131072 / 131072
GetHostByName failed (SE_NO_DATA)
LogNet: GameNetDriver IpNetDriver_15 IpNetDriver listening on port 7777
LogScript:Warning: Accessed None ‘CallFunc_GetPlayerController_ReturnValue2’
Menu_C /Game/UEDPIE_1_Menu.Menu:PersistentLevel.Menu_C_0
Function /Game/Menu.Menu_C:ExecuteUbergraph_Menu:00E0
PIE:Error: Error Accessed None ‘CallFunc_GetPlayerController_ReturnValue2’ from node Set bShowMouseCursor in graph ‘EventGraph’ in blueprint Menu
PIE: Info Play in editor start time for /Game/UEDPIE_1_Menu 3.088
PIE: New page: PIE session: Menu (Jun 13, 2015, 2:57:35 PM)
LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogNet: Browse: 127.0.0.1//Game/Menu
LogInit: WinSock: Socket queue 32768 / 32768
GetHostByName failed (SE_NO_DATA)
LogNet: Game client on port 7777, rate 10000
LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2579680, ProjectName: character, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 8, LocalNetworkVersion: 2353460086
PIE: Info Play in editor start time for /Game/Menu 5.5
PIE: New page: PIE session: Menu (Jun 13, 2015, 2:57:37 PM)
LogNet: Browse: 127.0.0.1//Game/Menu
LogInit: WinSock: Socket queue 32768 / 32768
GetHostByName failed (SE_NO_DATA)
LogNet: Game client on port 7777, rate 10000
LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2579680, ProjectName: character, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 8, LocalNetworkVersion: 2353460086
PIE: Info Play in editor start time for /Game/Menu 7.858
LogNet: NotifyAcceptingConnection: Server Menu accept
LogNet: Open Menu 06/13/15 12:57:40 127.0.0.1
LogNet: Added client connection. Remote address = 127.0.0.1:65429
LogNet: NotifyAcceptingChannel Control 0 server World /Game/UEDPIE_1_Menu.Menu: Accepted
LogNet: Remote platform little endian=1
LogNet: This platform little endian=1
LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2579680, ProjectName: character, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 8, LocalNetworkVersion: 2353460086
LogNet: NotifyAcceptingConnection: Server Menu accept
LogNet: Open Menu 06/13/15 12:57:40 127.0.0.1
LogNet: Added client connection. Remote address = 127.0.0.1:65430
LogNet: NotifyAcceptingChannel Control 0 server World /Game/UEDPIE_1_Menu.Menu: Accepted
LogNet: Remote platform little endian=1
LogNet: This platform little endian=1
LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2579680, ProjectName: character, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 8, LocalNetworkVersion: 2353460086
LogVoice:Warning: Failed to initialize voice interface
LogVoice:Warning: Failed to initialize voice interface
LogVoice:Warning: Failed to initialize voice interface
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_dc0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_da8_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_1088_0///####STATCAT_Advanced#### old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_da8_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_10b8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_da8_0///####STATCAT_Advanced####
LogNet: Login request: /Game/Menu?Name=dra?-PC-E10E3504492FC4E7560242B0CDD1067F userId: dra?-PC-E10E3504492FC4E7560242B0CDD1067F
LogNet: Login request: /Game/Menu?Name=dra?-PC-4A2F85B44006B53A4A24EFA50DAC4379 userId: dra?-PC-4A2F85B44006B53A4A24EFA50DAC4379
LogNet: Welcomed by server (Level: /Game/UEDPIE_1_Menu, Game: /Script/Engine.GameMode)
LogLoad: LoadMap: 127.0.0.1//Game/UEDPIE_1_Menu?game=/Script/Engine.GameMode
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002AFB2020
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 779.31 MB used, 779.32 MB peak
LogMemory: Process Virtual Memory: 663.61 MB used, 667.62 MB peak
LogMemory: Physical Memory: 2677.68 MB used, 6143.55 MB total
LogMemory: Virtual Memory: 1237.96 MB used, 8388608.00 MB total
Allocator Stats for TBB: (not implemented)
LogLinker: Can’t find file for asset ‘/Game/UEDPIE_1_Menu’ while loading NULL.
LogWorld: PIE: Copying PIE streaming level from /Game/Menu.Menu to /Game/UEDPIE_2_Menu.Menu. OwningWorld: None
LogAIModule: Creating AISystem for world Menu
LogWorld: Bringing World /Game/UEDPIE_2_Menu.Menu up for play (max tick rate 0) at 2015.06.13-12.57.40
LogWorld: Bringing up level for play took: 0.001262
LogNet: Welcomed by server (Level: /Game/UEDPIE_1_Menu, Game: /Script/Engine.GameMode)
LogLoad: LoadMap: 127.0.0.1//Game/UEDPIE_1_Menu?game=/Script/Engine.GameMode
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000EC7E3E0
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 779.31 MB used, 779.32 MB peak
LogMemory: Process Virtual Memory: 663.61 MB used, 667.62 MB peak
LogMemory: Physical Memory: 2677.69 MB used, 6143.55 MB total
LogMemory: Virtual Memory: 1237.96 MB used, 8388608.00 MB total
Allocator Stats for TBB: (not implemented)
LogLinker: Can’t find file for asset ‘/Game/UEDPIE_1_Menu’ while loading NULL.
LogWorld: PIE: Copying PIE streaming level from /Game/Menu.Menu to /Game/UEDPIE_3_Menu.Menu. OwningWorld: None
LogAIModule: Creating AISystem for world Menu
LogWorld: Bringing World /Game/UEDPIE_3_Menu.Menu up for play (max tick rate 0) at 2015.06.13-12.57.40
LogWorld: Bringing up level for play took: 0.001676
LogNet: Client netspeed is 10000
LogNet: Join request: /Game/Menu?Name=dra?SplitscreenCount=1
LogOnline:Warning: NULL: No game present to join for session (Game)
LogOnline:Warning: NULL: Can’t start an online game for session (Game) that hasn’t been created
LogNet: Join succeeded: dra
LogNet: Client netspeed is 10000
LogNet: Join request: /Game/Menu?Name=dra?SplitscreenCount=1
LogOnline:Warning: NULL: No game present to join for session (Game)
LogNet: Join succeeded: dra
LogOnline:Warning: NULL: No game present to join for session (Game)
LogOnline:Warning: NULL: No game present to join for session (Game)
LogOnline:Warning: NULL: No game present to join for session (Game)
LogOnline:Warning: NULL: No game present to join for session (Game)
GetHostByName failed (SE_NO_DATA)
GetHostByName failed (SE_NO_DATA)
LogPackageName: SearchForPackageOnDisk took 0.134s to resolve CharacterBlueprint.umap
LogPackageName: SearchForPackageOnDisk took 0.085s to resolve CharacterBlueprint.umap
LogNet: Browse: /Game/CharacterBlueprint?listen
LogLoad: LoadMap: /Game/CharacterBlueprint?listen
LogNet: World NetDriver shutdown IpNetDriver_16 [GameNetDriver]
LogNet: DestroyNamedNetDriver IpNetDriver_16 [GameNetDriver]
LogNet: UNetConnection::Close: Name: IpConnection_14, Driver: GameNetDriver IpNetDriver_16, PC: PlayerController_25, Owner: PlayerController_25, Channels: 11, RemoteAddr: 127.0.0.1:7777, Time: 2015.06.13-10.57.49
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_14
LogExit: GameNetDriver IpNetDriver_16 shut down
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000029CA5D00
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 779.33 MB used, 779.82 MB peak
LogMemory: Process Virtual Memory: 663.63 MB used, 667.71 MB peak
LogMemory: Physical Memory: 2677.75 MB used, 6143.55 MB total
LogMemory: Virtual Memory: 1237.96 MB used, 8388608.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world CharacterBlueprint
LogWorld: Game class is ‘Shooter_C’
LogInit: WinSock: Socket queue 131072 / 131072
GetHostByName failed (SE_NO_DATA)
LogNet: GameNetDriver IpNetDriver_18 IpNetDriver listening on port 7778
LogWorld: Bringing World /Game/UEDPIE_2_CharacterBlueprint.CharacterBlueprint up for play (max tick rate 0) at 2015.06.13-12.57.52
LogActor:Warning: GameSession /Game/UEDPIE_2_CharacterBlueprint.CharacterBlueprint:PersistentLevel.GameSession_8 has natively added scene component(s), but none of them were set as the actor’s RootComponent - picking one arbitrarily
LogActor:Warning: GameNetworkManager /Game/UEDPIE_2_CharacterBlueprint.CharacterBlueprint:PersistentLevel.GameNetworkManager_8 has natively added scene component(s), but none of them were set as the actor’s RootComponent - picking one arbitrarily
LogWorld: Bringing up level for play took: 0.025837
LogLongPackageNames:Warning: URL: :7778//Game/CharacterBlueprint: Name may not contain the following characters: :
LogOnline:Warning: NULL: Can’t start an online session (Game) in state InProgress
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: [GameNetDriver] [PlayerController_23] [PlayerController_23]. ChIndex == 0. Closing connection.
LogNet: UNetConnection::Close: Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_15, PC: PlayerController_23, Owner: PlayerController_23, Channels: 11, RemoteAddr: 127.0.0.1:65429, Time: 2015.06.13-10.57.52
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_16
LogCharacterMovement:Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.100000 > MaxSimulationTimeStep (0.050) for ‘CharacterPawn_C_3’
LogOnline:Warning: NULL: No game present to leave for session (Game)
LogOnline:Warning: NULL: No game present to leave for session (Game)
LogContentStreaming: Texture: “LightMapTexture2D /Game/UEDPIE_2_CharacterBlueprint.HQ_Lightmap1_1”, ResidentMips: 7/9, RequestedMips: 7, WantedMips: 9, DynamicWantedMips: 7, StreamingStatus: 0, StreamType: Static, Boost: 1.0 (updated)
LogContentStreaming: Texture: “LightMapTexture2D /Game/UEDPIE_2_CharacterBlueprint.HQ_Lightmap1_1”, ResidentMips: 7/9, RequestedMips: 9, WantedMips: 9, DynamicWantedMips: 7, StreamingStatus: 101, StreamType: Static, Boost: 1.0 (updated)
LogContentStreaming: Texture: “LightMapTexture2D /Game/UEDPIE_2_CharacterBlueprint.HQ_Lightmap1_1”, ResidentMips: 7/9, RequestedMips: 9, WantedMips: 9, DynamicWantedMips: 7, StreamingStatus: 2, StreamType: Static, Boost: 1.0 (updated)
LogContentStreaming: Texture: “LightMapTexture2D /Game/UEDPIE_2_CharacterBlueprint.HQ_Lightmap1_1”, ResidentMips: 7/9, RequestedMips: 9, WantedMips: 9, DynamicWantedMips: 7, StreamingStatus: 0, StreamType: Static, Boost: 1.0 (updated)
LogContentStreaming: Texture: “LightMapTexture2D /Game/UEDPIE_2_CharacterBlueprint.HQ_Lightmap1_1”, ResidentMips: 9/9, RequestedMips: 9, WantedMips: 9, DynamicWantedMips: 7, StreamingStatus: 0, StreamType: Static, Boost: 1.0 (updated)
GetHostByName failed (SE_NO_DATA)
LogOnline:Warning: NULL: Invalid session info for session Game in GetResolvedConnectString()
LogBlueprintUserMessages: Client -2: Failed

anyone? I don t know what to do.