My Blueprint uses the object height for a function. How should I proceed with imported models from Maya?
I have a Blueprint that uses a line tracing impact point, hit actor scale and position to check if the player is looking at its edge. The top of the object results in 0, so I check if it is looking somewhere between 0 and 200 to trigger a climb. It's a small function that's supposed to work with teleport and any object I add to the game.
The problem is, however, that as far as I know, imported models from Maya should appear at a 1x1x1 scale on Unreal, no matter its original scales. Is there a way to keep its scale while importing? If not, I'd like to add a variable to the object with its original height so my Blueprint could use it. How would I do it?
asked Jun 13 '15 at 05:53 PM in Using UE4
Switched my method. Now two short lines are generated: one from the character's chest, one from above its head. Then used an AND node to check if the upper line is not hitting anything while the lower one is. Problem solved.
answered Jun 14 '15 at 01:21 AM
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