I have a Blueprint that uses a line tracing impact point, hit actor scale and position to check if the player is looking at its edge. The top of the object results in 0, so I check if it is looking somewhere between 0 and 200 to trigger a climb. It’s a small function that’s supposed to work with teleport and any object I add to the game.
The problem is, however, that as far as I know, imported models from Maya should appear at a 1x1x1 scale on Unreal, no matter its original scales. Is there a way to keep its scale while importing? If not, I’d like to add a variable to the object with its original height so my Blueprint could use it. How would I do it?