Simple Death System Ue 4.8.0

Hi guys ,how do I create a Simple Death System with the unreal engine 4 Version 4.8,0 , I want to return to the starting position a Sphere after who has fallen into a ravine

Depending how complex you want it to be, this answer varies.

A simple system would be having a float value for a health system and making an event to set actor location back to where it was (or a specific position) after the fall that causes the health value to go down zero.

Achilleon ,When I fall into a ravine , I just want to go back to the starting point ,

That one is quite simple. Make a Trigger Volume. Reference the volume in Level Blueprint and make it so that when the player touches the trigger, he gets teleported to the place you want. Using “Set Actor Location” and “Teleport” nodes may work.

I can’t really help on nodes because I am not beside my computer. Looking around for trigger volume tutorials. Rest is easy. :slight_smile:

I have to add to the character collision ?

I did this but does not work the teleport

http://s2.postimg.org/xkw4uvdq1/Kill_Z_Volume.jpg

I Added also the KillZVolume in the game

I want to teleport a (ball player) but not work the teleportation , with the sphere