Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Stereoscopic problem with light shaft bloom

SInce I upgraded my project from 4.7 to 4.8 my light shaft bloom on my directional light connected to the Sky SPhere BP is not rendering correctly in stereoscopic mode (DK2) , either I only see the shaft on the left eye and not in the right eye, or the angle of the shaft is very different between the left & the right eye. This was working correctly in 4.7 and 4.8 seem to have broken this?

Anyone ran into similar problems?

alt text

Product Version: UE 4.8
shaft.jpg (94.3 kB)
more ▼

asked Jun 13 '15 at 06:42 PM in Bug Reports

avatar image

21 3 7 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello Illusionweaver,

I was able to reproduce this issue on our end. I have written up a report ( UE-17032) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it great day

more ▼

answered Jun 15 '15 at 02:08 PM

avatar image

Rudy Q ♦♦ STAFF
47.4k 545 132 525

avatar image BenjvC Aug 18 '15 at 04:56 PM

Hello Rudy,

I've searched AnswerHub for any posts regarding stereoscopic output, not aimed at HMDs, but a simple standard like side-by-side. The only difference is the output for HMDs calls for an alpha mask and some level of barrel distortion, so I'd think this wouldn't be such a big deal to be able to opt out of anything coming on top of basic side-by-side. No? I'm desperate to make progress on this issue, having posted to it since many months ago, had even left UE4 to Unity, for which I had access to a plugin providing support for full HD 3D via frame packing (UE4 should support this too!), but I just couldn't take the bad lighting in Unity and other issues, so I'm back to UE4, but puuleeease, can you help me?

avatar image Rudy Q ♦♦ STAFF Aug 18 '15 at 05:23 PM

Hello BenjvC,

The issue you are reporting unrelated to this thread, I will need you to create a new thread for tracking purposes. You could then post a link in a reply and I will be happy to assist you further.

Make it a great day

avatar image dorklord_666 Jun 30 '16 at 09:16 PM

4.11 now, light bloom is still broken in stereo. Any update?

avatar image dorklord_666 Jun 30 '16 at 09:46 PM

Nevermind, fixed in 4.12.4.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question