'Self' Node disconnects on editor open
I save and close my project, and then reopen the editor using the UE4 Launcher all the 'self' nodes disconnect! This is incredibly frustrating and I am unsure how to fix this so I'm reporting it as a bug,
John is correct, this has been reported as JIRA UE-16433. I added the additional information from your post to that report and we will post back here with updates as we have them.
As mentioned in a forums post about this issue, "A temporary workaround is casting self through a cast node of the appropriate actor."
Let me know if that doesn't workaround the issue in the meantime.
answered Jun 15 '15 at 03:49 PM
TJ V ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here