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'Self' Node disconnects on editor open

I save and close my project, and then reopen the editor using the UE4 Launcher all the 'self' nodes disconnect! This is incredibly frustrating and I am unsure how to fix this so I'm reporting it as a bug,

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Product Version: UE 4.8
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asked Jun 13 '15 at 09:34 PM in Bug Reports

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ShrewGlue
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avatar image Ben Halliday STAFF Jun 14 '15 at 07:24 PM

Hi ShrewGlue,

Which version of the editor are you using? 4.8.0?

avatar image ShrewGlue Jun 14 '15 at 08:46 PM

Yes, 4.8.0 The most recent version as of last thursday

avatar image John Alcatraz Jun 15 '15 at 12:39 AM

This is a known bug for Epic, they have at least 2 tickets about this one. I cant remember the exact numbers but Ben will probably be able to find them in their jira software.

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Hi ShrewGlue,

John is correct, this has been reported as JIRA UE-16433. I added the additional information from your post to that report and we will post back here with updates as we have them.

As mentioned in a forums post about this issue, "A temporary workaround is casting self through a cast node of the appropriate actor."

Let me know if that doesn't workaround the issue in the meantime.

Cheers,

TJ

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answered Jun 15 '15 at 03:49 PM

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TJ V ♦♦ STAFF
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