Weird reflection

Hello everyone!
I have weird reflection on different angles of view (UE 4.7 and 4.8).
Sometimes, instead of white mist appears black.
How can I fix it?

Hi Enzim9010,

This is due to screen space relfections. Only what is visible on the screen can actually be reflected. In order to have reflections that are not visible on the screen you’ll need to use sphere reflection capture actors. This will not make a life like mirror like you would want as these reflection captures can be lower quality and not intended for this specifically.

You can read about reflections here in the documentation: Engine Feature Examples for Unreal Engine | Unreal Engine 5.1 Documentation

Alternatives that others in the community have done is to use a Scene Capture 2D as the texture for the image. This gives an accurate view of the scene for a mirror, but the camera that is capturing the image will not rotate based on the players view angle which can cause a realism issue. This can be setup in Blueprints though as others have used this as a Portal-esque type effect.

I hope this helps.

Tim

Thanks Tim)
It seems the problem was that not all the objects have been static. If object was backed (light bake after building) then it’s reflected in the mirror.

Right. No dynamic objects in reflection captures as well. This is a highly requested feature that hasn’t been implemented yet.