Direction of an object in Timeline
This probably has a simple solution but I can't figure out what I need to change.
I have a simple Timeline set up that animates the location of a door within an actor blueprint. It all works fine, except when I rotate the actor in the game world, the door moves along the same axis as before rather than moving based off its new rotation. What do I need to do to tell the timeline to start from the rotation of the actor itself.
asked Jun 14 '15 at 04:15 PM in Blueprint Scripting
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