inconsistent collision responses from capsules
I upgraded to UE4.8 recently and I have this really odd bug.
I made an actor, which consists of a physics asset (rope), in the construction script of this actor, I attach collision capsules to the different bones, attach them to the bones and set collision response to all channels to Overlap.
This worked fine in 4.7, but now even if I set the response to overlap or ignore, the capsules always block my character from moving through them.. And the really strange thing is that in my 2nd level, where I use this actor I dont have these problems. It just happens in one level.
Is this a known issue?
asked Jun 14 '15 at 05:17 PM in Bug Reports
I was able to reproduce this and have entered a bug report, UE-17121 to be assessed by the development staff. It appears that the PhysicsBody collision channel can be set to overlap to workaround this error for now.
answered Jun 16 '15 at 02:35 PM
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