Problem with multiplayer replicated function

Hi all, i’m trying to create a FPS multiplayer game and i started yesterday.

I’m trying to remove that “weapon” (Yes, the weapon is the Swat soldier from MixamoPack) but i can’t destroy it on the client.

I have been having alot of similar problems. This is perhaps not a solution but I found that hiding and showing meshes worked much better in multiplayer than actually destroying the actor/component. Not sure why, perhaps someone with more knowlage will give a definite answer.

It comes down to some replication issues, the server needs to have spawned the actor, or the clients will have their own spawned copy of it.

regards

Resolved ^^