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Get Element at Index returns wrong Value!!

alt text Hey guys, I'm using 2 if statements to loop through the array PossibleMoves for a value that's true. I use random number to get the index, and change the index if it's not true. However, I get an error about 10% of the time that returns true even if the value at the index is false. Anyone know why? Thank you!

Product Version: UE 4.8
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asked Jun 14 '15 at 10:26 PM in Blueprint Scripting

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Double_G
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