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How do you trigger the destructible mesh explosion in a blue print?

So I am fairly new to Unreal Engine and I'm trying to learn it little by little. Just this morning I finished a tutorial series from Digital Tutors that walked me through making a really simple First Person Shooter.

After I was done with the tutorial, I wanted to make the targets I placed around the level explode so I did some research and found how to generate a destructible mesh in UE. I created a new Blueprint Actor Class and set the destructible mesh as the display mesh in the components instead of a static mesh.

In the tutorial, it didn't have me create an actual bullet and instead it just used a line trace to figure out where the "bullet" would hit and just spawned a particle effect at the point of collision instead. Each time there is a collision on the line trace, I have a variable keep track on each instance of the target blueprint. Once a target has been "hit" 3 times, it should explode into pieces, but I can't seem to get it to actually explode.

I have tried looking to see if someone has the same issue, but I honestly don't know what I'm doing wrong. I have attached a couple pictures of my event graph.

Any help would be appreciated!alt textalt text

Product Version: UE 4.7
capture1.png (479.1 kB)
capture2.png (385.2 kB)
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asked Jun 15 '15 at 02:08 AM in Blueprint Scripting

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