LeapMotion in 4.8 Shakey Hands

When I Use the leap motion, my hands are Shaking like crazy, the physics dont work correctly either because the hands shake so bad, but when I play games with the leap motion my hands are perfectly fine.

I am also having this problem, anyone have any suggestions? Could it be a faulty leap motion?

TEMPORARY FIX

LeapMotion->Get all hand Actors- Forloop->Get actor scale 3d-> multiple by float (*.4) → set actor scale 3d.

I have this as an event for OnHandAdded

Seems like the c++ files are messed up when scaling the fingers properly, they are too big. I tried to find it where its created in the coding but gave up.

Can you provide the Blueprint/c++?

Yes, seems to fix it. Although not as smooth as I remember.

Definitely a temporary fix, just to get going on developing till Unreal or LeapMotion Fixes it. Or someone finds the c++ code to alter.