Widget won't disappear
Hello, I created a small UI widget with two buttons. Play and Exit. when play is clicked to open a level. and with connecting it with "Remove from parent" node. It's supposed to disappear from the viewport.. well.. it won't :/ I searched for the problem but other solutions did not work. what am I missing? I looked here but i don't know why it's not working with me..
asked Jun 15 '15 at 09:33 AM in Blueprint Scripting
Try putting a 0 second delay between the Remove From Parent, and the Open Level. -- Sounds weird, but its possible that when you do Open Level - Level Blocking starts, freezing to the last frame, not rendering the updated frame with the removed UMG widget. Adding the delay will give it just enough time to render the next frame.
See if that helps at all!
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