FBX Animation import not working anymore
I use blender for creating my 3D character and all the animations. Every animation has its own fbx file without the mesh in it, just the armature.
In 4.7 I didn't have any problem with importing these animation files, but in 4.8 I always get this message: "Failed to import 'D:\Desktop\prot1\v5\JackAnims_HalfWall20.fbx'. Failed to create asset '/Game/ThirdPersonBP/Character/Animations/Import/HalfWall/JackAnims_HalfWall20'" and: "Failed to find any bone hierarchy. Try disabling the "Import As Skeletal" option to import as a rigid mesh"
Here is the import dialog in 4.7:
And here in 4.8:
It looks alot different. Is it one of the new checkboxes that I should check or is this a bug?
Best regards Joey
asked Jun 15 '15 at 10:18 AM in Using UE4
We actually just tracked down this issue. It has been fixed in 4.9 main branch. We are looking at getting it into a 4.8 hotfix though. No promises on that as it hasn't been integrated into 4.8 latest yet. Depends on if the fix is deemed as too major of a change for a hotfix. The bug is UE-17384.
answered Jun 19 '15 at 05:43 PM
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