Every static mesh as bluerpint - performance

Hello! I want to place every static mesh in level as a customizable blueprint with only construction script. The reason is to automate variation in applied materials. My question is: Is there any performance hit because of that every static mesh is a blueprint?

I’ve had this same question for a long time, and since nobody has answered you in a year, I’m guessing posting my own question wouldn’t help.

I want to use non-ticking blueprints to build all of the parts of my level (walls, floors) so I can take advantage of the construction script options. I’m just worried about some performance loss verses using geometry instead.