Hello,
I have set up a scene with a HDR cubemap as a skybox. I have added a Sphere Reflection Capture to the scene but my materials still wont show any reflections of the sky. I tried adding a skylight to the scene which seems to work but it makes my indoor envrionment way to bright. It seems to affect all shadows which makes rooms which are supposed to be dark look weird. What am I doing wrong?
Thanks in advance //
EDIT:
I have attached 2 images which show my problem. When I add a moveable skylight the sky cubemap is visible but it also brightens up all the dark rooms and such. How can I prevent this?