real time shadow and lightmap in the mobile.
I'm developing a mobile game using Unreal Engine 4.8. If I set DirectionalLight as Movable to make realtime shadow for Characters, it applies to Static Mesh as wel.
I want to use a light map for Static Mesh only and use realtime shadow for characters. Is it possible?
asked Jun 15 '15 at 02:35 PM in Rendering
The shadows you want, like the video metallario posted, are possible in mobile using the Modulated shadows.
Now, your movable actors have real time shadows and your static ones don't (only the baked shadows). And, just like in Taichi Panda, the movable shadow will be visible even over the static shadows. But it's a small price to pay imo. Some PS2 games were like that, if I remember correctly.
I'm using UE 4.12 preview 3 for that. But Modulated Shadows have been around since 4.9.
No it is impossible. Main problem is a light not can filtering static and dynamic objects. And dynamic shadows are calculated for all objects in the scene.
answered Jun 15 '15 at 03:09 PM
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