UMG touch Drag n Drop not working
I am implementing the drag n drop functionality on the widget. I followed some advice around the forums and wrote a following logic on the widget which I wish to drag:
While in PIE I touch (my windows project settings are set to simulate touch) or touch and drag the widget, nothing happens. OnTouchStarted fires, however, OnDragDetected does not.
And a follow-up question: if I make this work, how do I temporarily disable in-game input while dragging the widget? My controls are set in a way that touching and moving the "finger" would pan the camera. When I touch and drag the widget, I obviously do not want the camera to move.
asked Jun 15 '15 at 04:10 PM in Blueprint Scripting
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