How can I make my character jump from a crouch?
I actually have two questions revolving around my crouch action.. I can create separate questions if needed.
Background: I am using the Blueprint First Person template and have successfully created the crouch/uncrouch action. Right now it is very basic. InputAction"Crouch" pressed goes to function: crouched and InputAction"Crouch" released goes to function: uncrouch...in the defaults "can crouch" is true. Testing this allows me to crouch while stationary and also while walking.
The problem comes when I try to jump while in the crouch position; stationary or moving.
I realize that you technically cannot (in real life) jump from a crouched position because in order to jump your legs must be extended.
So the way I see this working is to have the character return to standing height and then perform the jump action. Would this be the best practice? or should I add another action for crouch jump to use both left shift + spacebar? kinda lost on where to go..
and my second question is there an easy way to slow down the position change from standing to crouched?
Thanks a googol!
Firstly: The method that would make sense the most would be to return the character to standing by using
Secondly: There is no built in way to smoothly transition the character from standing to crouching nor vice versa. You can however create your own 'custom' crouching, in which you, when
Hope this helps :)
answered Jun 01 '14 at 09:41 AM
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