New to Unreal Engine, finding it pretty simple thus far. I have parented a rain particle effect to my character in the world outliner to give a constant rain effect.
How would I go about making it so the rain particle does not rotate with the character?
asked Jun 15 '15 at 04:59 PM in Using UE4
When something is a child of another object, it will always inherit transform, rotation, and scale. Unfortunately, there is no way to ignore the rotation from the parent entirely. The only options I could provide would be to have it simply follow the character in the blueprint or leave it as a child but cancel out the rotation. You may need to look for another solution to having it follow the character.
I could be missing something and it is possible that I simply don't know how to do this. If you wish, you can keep this question open and see if anyone else can provide some input. I'm sure someone has tried this in the past.
Have a nice day,
answered Jun 15 '15 at 05:21 PM
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