Parent Rotation

New to Unreal Engine, finding it pretty simple thus far.
I have parented a rain particle effect to my character in the world outliner to give a constant rain effect.

How would I go about making it so the rain particle does not rotate with the character?

Hi RhysMFG,

When something is a child of another object, it will always inherit transform, rotation, and scale. Unfortunately, there is no way to ignore the rotation from the parent entirely. The only options I could provide would be to have it simply follow the character in the blueprint or leave it as a child but cancel out the rotation. You may need to look for another solution to having it follow the character.

I could be missing something and it is possible that I simply don’t know how to do this. If you wish, you can keep this question open and see if anyone else can provide some input. I’m sure someone has tried this in the past.

Have a nice day,

Seeing as you’d most likely end up doing it using the On Tick function, it would give you the desired result but would likely have problems as soon as framerate started to change. Setting up these few nodes in the particle system’s blueprint should do this for you.

Awesome reply.
Would having it follow the character in a blueprint give me the desired effect and if so could you link me a tutorial on how to do this?

Thanks

Works perfectly.
Thank you