Level Streaming: Issues with tiled map saving

Hello all,

I tried the UE4 forums first with my problem to see if I could get some help there, but its been about a day or so and I have searched as far as I can go on my own, so this is what I need help with:

I’m having a problem with my streamed levels saving after I load them in my project. I save everything before exiting UE4, but after I re-load my project, the tiled map isn’t there. I have to go back through the process of reloading my tiled landscape again. Odd thing is, I don’t have to re-import my tiled landscape, just re-select them and load. I even went to project settings and changed the path to that of my level I was working on. Also I ran UE4 as admin, after reading that helped with others having a similar problem. I don’t know what’s wrong.

I did discover that when I load my 8kx8k map into UE4 by using Modes->Landscape->Import By File, it loads, I save it, and after I have closed out and re-opened my project the landscape is still there. The reason why I wanted to load my 8kx8k map in the tiled way was for performance optimization, but if I can get the same performance importing it the non tiled way then I’m fine by that :slight_smile:

I really hate to bump my topic, but am I the only one having this problem? I uninstalled and reinstalled the engine, and saved it to a new hard drive and I’m still getting the same result…

hey. i have the same problem. any fix pls?