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input touch stopped working from 4.7 to 4.8

Hello Everyone,

So I have a basically my set up in 4.7 isn't working in 4.8.

All I need if for the touch to turn on a variable when touched and turn it off when no longer being touched.

swing

inputs

This is how it looks in 4.8. The blue print is exactly the same so I'm only putting the inputs.

48inputs

Has anyone had this issue. I don't understand why it works perfectly in 4.7 and then in 4.8 it doesn't react though the space bar works and the buttons on the UMG work also.

Any thoughts?

PS: the first person shooter does work.

Product Version: UE 4.8
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blueprint_47.jpg (37.8 kB)
inputsetup_47.jpg (17.6 kB)
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asked Jun 15 '15 at 08:03 PM in Using UE4

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Jorge Morillo
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It looks like Touch1 doesn't exist in 4.8, and has been replaced with Steam Touches? You can still call the InputTouch even while in a blueprint, so try adding that event in combination with your input bat. alt text

Good luck, and hope this gets resolved!

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answered Jun 15 '15 at 08:31 PM

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Divo
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avatar image Jorge Morillo Jun 15 '15 at 09:21 PM

Hey Divo this worked! thank you.

The strange thing is that the mouse wasn't acting like the touch like it did in 4.7 even though "use mouse for touch" was on, but it's working now so I can keep testing 4.8. Thank you again!

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