flickering destructible meshes when packaging for windows

Hi all, first post here :smiley:

anyways… like the title says… everything works fine when i play in editor… but after i package the project, all the destructible meshes… and i have a lot… start flickering when i break them…

any help?

thanks in advance :slight_smile:

This is known issue, probably will be fixed in the 4.8:

nop, still there… although its not as bad as it was…
i saw in the documentary of the destructibles, an option called force CPUskinning… but i couldn’t fund it in the engine, any idea where can i find it?

It’s not perfect, but we’ve found that using Custom Chunks in your destructible mesh will stop the flickering. Bonus: It gives you more control over how stuff explodes!