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Client character jitter/stutter

I have gotten character movement all set up for multiplayer, but when the client watches another client 'move while crouching', the client being watched seems to jitter between the crouched and standing position, hopefully this is a bug, but it is quite frustrating and would like to know if there is a fix for this. I am using my own custom crouch for a smooth crouch, but all I do is set the capsule component half height when crouching.

Product Version: UE 4.7
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asked Jun 16 '15 at 01:07 AM in Bug Reports

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Jamendxman3
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avatar image Ben Halliday STAFF Jun 17 '15 at 05:21 PM

Hi Jamendxman3,

Can you show me your setup for crouching? If you can upload a test project that showcases this behavior and give me a download link, that would be ideal. You can send it to me privately via PM on the forums, if you prefer:

https://forums.unrealengine.com/member.php?32-Ben-Halliday

Thanks!

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Thanks for the test project, Jamendxman3!

I was able to reproduce what you've described, both in 4.7.6 and in 4.8.0. I've entered a bug report for the issue and attached your test project (UE-17303), and I'll let you know when I see an update on it. Thanks for reporting it!

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answered Jun 18 '15 at 03:13 PM

avatar image Jamendxman3 Jun 18 '15 at 03:18 PM

Ok thank-you, I'm just surprised that this seems to have not been known about before, I suppose that as long as I don't have this problem in 8 months it should be fine. It will be great to hear more about this. You've been very helpful, this community is great!

avatar image Ben Halliday STAFF Jun 18 '15 at 03:23 PM

No problem, happy to get this reported. It's possible it's specific to your setup, but it would still be a bug. I'm still investigating how it's handled elsewhere, such as in UT, and I'll let you know if I find a workaround.

avatar image Jamendxman3 Jun 18 '15 at 03:37 PM

Ok, and btw the reason I am using custom crouch rather than the built-in crouch function is so that I can handle custom camera movement, and greater overall customization.

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