Client character jitter/stutter
I have gotten character movement all set up for multiplayer, but when the client watches another client 'move while crouching', the client being watched seems to jitter between the crouched and standing position, hopefully this is a bug, but it is quite frustrating and would like to know if there is a fix for this. I am using my own custom crouch for a smooth crouch, but all I do is set the capsule component half height when crouching.
asked Jun 16 '15 at 01:07 AM in Bug Reports
Thanks for the test project, Jamendxman3!
I was able to reproduce what you've described, both in 4.7.6 and in 4.8.0. I've entered a bug report for the issue and attached your test project (UE-17303), and I'll let you know when I see an update on it. Thanks for reporting it!
answered Jun 18 '15 at 03:13 PM
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