How do I make a UObject attached to an actor editable ?
I have a custom UObject structure that I have added to a Pawn class. I want to be able to see and edit the values of this custom UObject in blueprints when I view the BP of the Pawn. At the moment the best I can get is a reference to an object, which I have to rightclick->Edit.
Here is the relevant code for what I have atm:
----- PAWN CLASS ------- .h
---- Custom UObject class ----
and here's what I get in the editor :
What I would like is to have a drop-down expansion of the UObject in that panel so I can edit BaseValue. Is this possible?
asked Jun 16 '15 at 04:00 AM in C++ Programming
The best I have come up with is to change it from a UObject to a STRUCT. Is this the only solution?
answered Jun 16 '15 at 04:06 AM
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