Does AIController destroy itself?
I implemented AI with my custom AIController class. I notice that for APlayerController, the game actually destroy the controller once the player exits the game. However, I haven't seen any example of destroying AIController, so I wonder how will it get destroyed (if at all) ?
asked Jun 16 '15 at 06:20 AM in C++ Programming
It gets auto-destroyed along with the world it was created in, or when last reference to it goes away (like when controlled pawn gets destroyed).
answered Jun 16 '15 at 08:41 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here