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Does AIController destroy itself?

I implemented AI with my custom AIController class. I notice that for APlayerController, the game actually destroy the controller once the player exits the game. However, I haven't seen any example of destroying AIController, so I wonder how will it get destroyed (if at all) ?

Thanks!

Product Version: UE 4.7
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asked Jun 16 '15 at 06:20 AM in C++ Programming

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InfAdventure
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It gets auto-destroyed along with the world it was created in, or when last reference to it goes away (like when controlled pawn gets destroyed).

Cheers,

--mieszko

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answered Jun 16 '15 at 08:41 AM

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MieszkoZ STAFF
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avatar image InfAdventure Jun 16 '15 at 06:14 PM

Hi,

Thank you for answering. I just want to clarify on the last reference to it goes away. Does that mean it will be garbage collected?

Here is my scenario: I create a bunch of AI and have them spawn default controller with the custom AIcontroller class that I create. I play the game in the editor, and notice that the name of the controller is

AIController_1 to AIController5

Would the controller get destroyed if I press Stop on the editor ?

avatar image MieszkoZ STAFF Jun 17 '15 at 10:33 AM

Yes :)

If you don't do anything custom the default AI controllers will get garbage-collected one their controlled pawns "die".

avatar image Nerdballer Games Jun 13 '19 at 03:19 AM

Hi Mieszko,

The problem is that unpossessing and leaving it has a massive performance impact in a large scale game. We need a way of turning it off completely or destroying it. This isn't optimized:

alt text

To optimize AI in a large open world game, developers need a way to turn them off completely when a player isn't in range.

avatar image Bitwaker May 18 '19 at 12:39 PM

Does it mean that we should not call Destroy() on an AIController? (sorry if I'm bumping up an old question...)

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