Launch/Build on iOS failed to install

Hi,

I am new to iOS deploy process.

I created a new project from a template “Third Persion”.
Then, I refer to [iOS quick start] document, and follow IPhonePackager.exe created .key file and .mobileprovision file.
After restart Launcher and load up my project, I press the Lauch all ios device button.
It failed.

Please help thanks.

attached is the log file.

and here is some final lines:

LogPlayLevel: DeploymentServer: [DD] … Install is 40% complete at phase ‘VerifyingApplication’
LogPlayLevel: DeploymentServer: Install \ Update of “MyProject4.ipa” failed with There is a problem with the entitlements for this application (0xE8008016) in 11.31 seconds
LogPlayLevel: DeploymentServer: [DD]
LogPlayLevel: DeploymentServer: Exiting.
LogPlayLevel: CommandUtils.Run: Run: Took 22.1042643s to run DeploymentServer.exe, ExitCode=1
LogPlayLevel: ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa “D:\temp\MyProject4\Binaries\IOS\MyProject4.ipa” -device All_iOS_On_RICHARD-PC -additionalcommandline "-SessionId=9EC89C4D4100B7A3E549639316DB0B4C -SessionOwner= -SessionName=‘Play On Device’ ". See logfile for details: ‘DeploymentServer.1.txt’
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa “D:\temp\MyProject4\Binaries\IOS\MyProject4.ipa” -device All_iOS_On_RICHARD-PC -additionalcommandline "-SessionId=9EC89C4D4100B7A3E549639316DB0B4C -SessionOwner= -SessionName=‘Play On Device’ ". See logfile for details: ‘DeploymentServer.1.txt’
LogPlayLevel: Stacktrace: 於 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) LogPlayLevel: 於 IOSPlatform.Deploy(ProjectParams Params, DeploymentContext SC) LogPlayLevel: 於 Project.Deploy(ProjectParams Params) LogPlayLevel: 於 BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: 於 BuildCommand.Execute() LogPlayLevel: 於 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: 於 AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: 於 AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: 於 AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: 於 AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa “D:\temp\MyProject4\Binaries\IOS\MyProject4.ipa” -device All_iOS_On_RICHARD-PC -additionalcommandline "-SessionId=9EC89C4D4100B7A3E549639316DB0B4C -SessionOwner= -SessionName=‘Play On Device’ ". See logfile for details: ‘DeploymentServer.1.txt’
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 33.752706
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Deployment failed! Unknown Error

link text

Hi,

Me again.
I found the problem is that in Project settings => Platforms => iOS
Boundle Identifier should be changed from com.YourCompany.[PROJECT_NAME]
to com.RealCompanyNameThatMatchAppID.[PROJECT_NAME]
So the entitlement of App to be install on device is ok now.
This question can be mark as [RESOLVED].
But, please update iOS quick start online document. It does not mention this requirement and the integration of IphonePackager into Editor.

Hi,
I’m having struggels with this aswel.
Could you show me a sceenhot of the settings?
My company name has spaces and dots in it, so i’m not sure how to enter.

Thanks

For everyone else having the same problem, i’m building remotely on a mac and my proble was that Xcode was running causing some interference. Closing it solved it. No need to change fake company name