Hey guys, Please help. I am trying to get my character movement to slow down over time while sprinting. Nothing seems to work.
Hello you guys, I am trying to get the character movement from my character to slow down while sprinting, so it can have a smooth transition from sprinting and walking.
I set the max walk speed and tried Subtracting the float variable and nothing seems to work on my character blueprint. Does anyone have any ideas?
asked Jun 16 '15 at 08:51 AM in Blueprint Scripting
Are you subtracting the float variable from the max sped on tick or just when the input is pressed? If not,try this: - Make a boolean, called "isMoving" or "isSprinting" or something of the like
Hope that works for you! If you need more clarification, ask me and I'll try my best to help!
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