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Mac Pro Retina Crashes repeatedly with random reason

I create a new project built from c++ and blank template . One of the problems is that the fans run quite fast and then when I add a class or particle system etc it just crashes out - here is the crash log:

MachineId:xxxxx EpicAccountId:xxxx

Generating report for minidump

Application version 4.8.0-0 ... built from changelist 2579680

OS version 10.10.2.5396 Running 1 x64 processors Exception was " SEGV_MAPERR at 0x3"

Source context from ""

FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10da3ad2f (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10dafddef (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10dad0794 (filename not found) [in UE4Editor-Core.dylib] UObject::UObject(FObjectInitializer const&) Address = 0x10e3f9241 (filename not found) [in UE4Editor-CoreUObject.dylib] UProperty::UProperty(FObjectInitializer const&) Address = 0x10e303fbe (filename not found) [in UE4Editor-CoreUObject.dylib] AFloatingActor::AFloatingActor() Address = 0x14fbdcc0d [/Developer/UnReal4/Tutorials/LessonOne/Source/LessonOne/FloatingActor.cpp, line 11] [in UE4Editor-LessonOne.dylib] UClass::CreateDefaultObject() Address = 0x10e1c4127 (filename not found) [in UE4Editor-CoreUObject.dylib] ProcessNewlyLoadedUObjects() Address = 0x10e3dc4da (filename not found) [in UE4Editor-CoreUObject.dylib] TBaseStaticDelegateInstance::ExecuteIfSafe() const Address = 0x10e2cc4f7 (filename not found) [in UE4Editor-CoreUObject.dylib] TBaseMulticastDelegate::Broadcast() const Address = 0x10d8f82f0 (filename not found) [in UE4Editor-Core.dylib] FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x10db33b5f (filename not found) [in UE4Editor-Core.dylib] FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray const&, TMap >&) Address = 0x11378f14f (filename not found) [in UE4Editor-Projects.dylib] FProjectManager::LoadModulesForProject(ELoadingPhase::Type) Address = 0x1137a47d1 (filename not found) [in UE4Editor-Projects.dylib] FEngineLoop::LoadStartupModules() Address = 0x10d81096a (filename not found) [in UE4Editor] FEngineLoop::PreInit(wchar_t const*) Address = 0x10d7f4d21 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x10d8042f4 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x10d814593 (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x10d99e3ce (filename not found) [in UE4Editor-Core.dylib] __NSThread_main_ Address = 0x7fff8a5f790a (filename not found) [in Foundation] _pthread_body Address = 0x7fff8d27d268 (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff8d27d1e5 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff8d27b41d (filename not found) [in libsystem_pthread.dylib]

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Product Version: UE 4.8
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asked Jun 16 '15 at 10:52 AM in Using UE4

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factorsoul
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