Widget Component crash on spawn
I've been using the experimental Widget Components in 4.7.5, and I've found a crash which I don't think has been reported before. Linked is a sample project where the issue manifests. I haven't tried it in 4.8 since I just don't have the space for two engines currently.
If you open the project and play, then continue clicking on the white square just to the right of the player character (perhaps moving the mouse around), then at some point UE will crash (log).
For context, this issue arose in my project when clicking on an actor destroys the actor and replaces it with another actor that happens to have a widget component on it. It doesn't happen every time, which is why the repro needs you to continue clicking until things explode :)
Let me know if you need anything else to nail this.
asked Jun 16 '15 at 01:28 PM in Bug Reports
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answered Jun 23 '15 at 06:10 PM
Rudy Q ♦♦ STAFF
After taking a look at your project I was able to find out that the crash is cause by the spawning and destroying on the actor at a rapid pace. If you place a delay of at least 0.2 this should keep your project from crashing. I have written up a report ( UE-17144) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Jun 16 '15 at 06:29 PM
Rudy Q ♦♦ STAFF
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