Unreal Engine 4.8 crashes frequently

So as the title states, my Unreal Engine 4.8 version seems to crash whenever I open the project and do something in it. It’s not anything specific but anything can cause it. So far the crash has occured when I open the project, try to play in my level, open a widget, open a blueprint or when I try to move something in my level. Before it crashes, it freezes for a few seconds and then a pop-up appears “Unreal Engine has stopped working” and forces me to close the program. Then it opens up a CrashReportClient which I can’t visually see from my desktop. It just opens up in the processes list and eats a ton of my RAM memory aswell as CPU usage causing my computer to almost crash because the CPU usage goes up to 100%. This didn’t appear before on version 4.7.6.

This project that I am doing is co-developed by my friend and we’re swapping files between us using dropbox. I thought that this could be the issue for why it is crashing but then again, my friend doesn’t get any crashes from the files that I sent to him. Please help this constant crashing does drive me crazy when I can’t make any changes to the game. Here’s a CrashContext.runtime which I found under my documents in the project folder.

<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<Version>1</Version>
<ProcessId>50484</ProcessId>
<IsInternalBuild>0</IsInternalBuild>
<IsPerforceBuild>0</IsPerforceBuild>
<IsSourceDistribution>0</IsSourceDistribution>
<GameName>Doodle_V2</GameName>
<ExecutableName>UE4Editor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<PlatformName>Windows</PlatformName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineVersion>4.8.0-2579680+++depot+UE4-Releases+4.8</EngineVersion>
<CommandLine> </CommandLine>
<LanguageLCID>9</LanguageLCID>
<DefaultLocale>fi_FI</DefaultLocale>
<IsUE4Release>1</IsUE4Release>
<UserName></UserName>
<BaseDir>C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/</BaseDir>
<RootDir>C:/Program Files/Epic Games/4.8/</RootDir>
<MachineId>BD21701F45C6EA3FF8781FA6DCF6200D</MachineId>
<EpicAccountId>5aeccbe5c8a848eebc8eede2e4be11f6</EpicAccountId>
<CallStack></CallStack>
<SourceContext></SourceContext>
<UserDescription></UserDescription>
<ErrorMessage>Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 223] 
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed 
 at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434 
 with error E_OUTOFMEMORY, 
 Size=1024x1024x1 Format=DXGI_FORMAT_R32G32B32A32_FLOAT(0x00000002), NumMips=1, Flags=D3D11_BIND_RENDER_TARGET D3D11_BIND_SHADER_RESOURCE 
</ErrorMessage>
<MiscNumberOfCores>4</MiscNumberOfCores>
<MiscNumberOfCoresIncludingHyperthreads>4</MiscNumberOfCoresIncludingHyperthreads>
<MiscIs64bitOperatingSystem>1</MiscIs64bitOperatingSystem>
<MiscCPUVendor>GenuineIntel</MiscCPUVendor>
<MiscCPUBrand>       Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz</MiscCPUBrand>
<MiscPrimaryGPUBrand>NVIDIA GeForce GTX 970</MiscPrimaryGPUBrand>
<MiscOSVersionMajor>Windows 7</MiscOSVersionMajor>
<MiscOSVersionMinor>Service Pack 1</MiscOSVersionMinor>
<MemoryStatsTotalPhysical>17136226304</MemoryStatsTotalPhysical>
<MemoryStatsTotalVirtual>8796092891136</MemoryStatsTotalVirtual>
<MemoryStatsPageSize>4096</MemoryStatsPageSize>
<MemoryStatsTotalPhysicalGB>16</MemoryStatsTotalPhysicalGB>
</RuntimeProperties>
<PlatformProperties>
<Platform.IsRunningWindows>1</Platform.IsRunningWindows>
</PlatformProperties>
</FGenericCrashContext>

Hi Mechlul,

Crashes with the error:

Fatal error:
File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp
[Line: 223]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D)

have been reported, and this issue has been fixed. It is currently slated to make it into the 4.9 build, however as crashes are hard for users to work around there is a small chance it will be included in a planned hotfix for the 4.8 release. I will update this thread when I have more information about its status.

Thanks!

Alright. Thank you very much!

is it fixed???

i get crashes every day not only once

it crashes everytime i do anything in the engine

i am on the brink to eat myself… aaargghhghhghghgh

Okay so it seems that this happens because your project is somehow corrupted. Try to load a backup of your project and it should fix the issue. I got it fixed like that. So basically what this method does is to load an earlier step in your project which was working fine. Just remember to delete the everything associated with the old project and voila it should work.

If you’re too afraid to just completely delete it, just change it’s location so that Unreal Engine can’t find a way to bring anything from there inside the backup project.