[Feature Request] Allow sublevels to exist in multiple parent levels.
Howdy, Disclaimer: This might just be me misunderstanding best practices for this, so I'm also open to workarounds.
Anyway, would it be possible to allow levels to be included as sublevels on multiple parent levels? The use case I'm thinking of is that I want to have an ambient light and ambient sound level that I'd like to include in multiple different parent levels if possible, and that seems to cause huge issues with the current system because it looks like levels expect to only ever have one parent. Would it be possible to allow sublevels to exist in multiple levels?
The way I'm getting around this now is that I placed all my things and then did "Convert Selected Components to Blueprint Class". I think that's the current desired workflow for that, but I'm less confident that the behavior of that would be the same as a Level.
Any input appreciated :)
asked Jun 16 '15 at 03:12 PM in Blueprint Scripting
This workflow is supported and often used in our games. For example Map1.umap and Map2.umap can both include AmbientLight.umap as a sub-level. This works if both Map1 and Map2 used as a separate maps.
answered Jun 17 '15 at 09:42 AM
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