When connecting the object of the socket - the character is no longer jump

When connecting the object of the socket - the character is no longer jump. If I remove the condition in which it is necessary to first move your mouse, and then press the action - everything is working properly. Help me please!

I do not understand :frowning: you cant jump o you wanna not jump when even succes ?

i cant jump when event success. if i delete cursor event - i can jump

i dont see that event man where is the event ?

Top right
if i delete Set overObj val - i can jump =((

You need check the bp player controller because you have a bad secuence in the player contoller enumeratio if you dont know what is the problen in the bp player controller send me a print screen here thanx

standart sideScrollerC

Thanks so much for trying to help me!