Crashing - Crash on Editor Loading - Fatal error

Went on to continue with the game project, it wouldn’t launch.

Did a little Googling, found that it could be because a .uasset is corrupted.

Deleted the last things I remember being active, one by one, after I deleted something, and it crashed I restored it and moved onto the next file, it turns out it was the map, (kinda) deleting it allowed the editor to actually open, but it still crashed.

Restored the file anyways and launched again, got this crash report data.

MachineId:96999F78496FE8A2B20DB5B68392D87E
EpicAccountId:742c923a418d4fbb8f5e682f252ac4d5

Unknown exception - code 00000001 (first/second  not available)

"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\AssetRegistry\Private\NameTableArchive.cpp] [Line: 97] 
Bad name index 0//0
"

KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_AssetRegistry!FNameTableArchiveReader::operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\nametablearchive.cpp:97]
UE4Editor_AssetRegistry!FAssetDataGatherer::SerializeCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:475]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:81]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32
ntdll

And this log - [link text][1]

Here’s the log with the map, previous is without - [link text][2]

I can’t really see much difference and I’m pretty sure I reported it.

I’ve also verified the install if that matters, no change.

46658-battlefortheroids.log (16 KB)
[2]: 46659-battlefortheroids.log (12 KB)

Hey Bogieman987,

Is this the only project that’s causing you trouble? Could you please try and open a new, blank project without any starter content? Also, are you trying to open the project from the Epic Games Launcher or from it’s actual .uproject location such as \Unreal Projects\PROJECTNAME?

Could you also please provide me with your dxdiag as a .txt document? You can upload them with your next reply.

Looking forward to hearing back from you, thanks! :slight_smile:

Seems to be yeah. A brand new blank one without starter content seems to work fine, even the other ones I already have seem to work fine. (Other ones are just the example projects)

Trying to go through the launcher, but from the .uproject location yields the same results, same result if I move the project to the desktop and launch from there. (Which I came across as a suggestion for what seemed to be a similar issue)

Here’s the DxDiag file: [link text][1]

And thanks.

46754-dxdiag.txt (55 KB)

Hey,

Have you tried deleting the config, intermediate and saved files from your project? If so, has that made a difference in opening your project? Did you create your project with blueprints, code or both?

Thank you!

I deleted those and it seems to have done the job. Opened up perfectly fine.
Some things are broken but that’s more than manageable.
And by that I mean my Action/Axis Mappings are gone and perhaps some other stuff here or there, haven’t checked.

To answer your third question, I created it starting with code, but I figured that C++ is still a bit out of my depth (Only really understand Java atm, and not all of it at that) so I moved on to really only using blueprints.

So I guess the problem is resolved?
Was it due to some corrupt file/s in one of those folders?

Hey,

It sounds like you were having some trouble probably with your config files, but it could have been the intermediate or saved files as well. If it happens again, try this method. If it does not work, let us know. We’re always here to help!

I’m glad everything is going well for you at this time, enjoy your day! :smiley:

Ah right ok.

And thanks for the awesome support :smiley:

You’re very welcome! :slight_smile: