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[Closed] Need help trying to get owner and character in playerstate

I am trying to get the player character in blueprint in my playerstate. I can get it in c++ with out problems but the cast in blueprint always fails.

Here's the c++ thing I am trying to accomplish in blueprint in my playerstate class

 AController* OwnerController = Cast<AController>(GetOwner());
 if(OwnerController != NULL)
 {
     AFirstPersonCharacter* OwnerCharacter = Cast<AFirstPersonCharacter>(OwnerController->GetCharacter());
     if (OwnerCharacter != NULL)
     {
         OwnerCharacter->testfunction();
     }
 }


Here's the Blueprint function which always fails at the firstpersoncharacter cast alt text

I am fairly sure I am looking at this wrong but I've been at this for many hours over quite a few days and could just have tunnel vision.

thanks MK

Product Version: UE 4.8
Tags:
castproblem.png (67.4 kB)
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asked Jun 16 '15 at 10:43 PM in Blueprint Scripting

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DJMidKnight
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The question has been closed Jun 18 '15 at 06:39 AM by DJMidKnight for the following reason:

The question is answered, right answer was accepted


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