Heyall.
I’m trying to create an effect for my game where you have two materials - a flat grey material and a regular diffuse material (brick in this example) and what I’d like to be able to do is have a decal that reveals the layer underneath.
Like you’re washing off the grey to reveal the brick underneath. Think Super Mario Sunshine.
This is my current material setup:
Problem is I don’t know how to go about setting up the decal to do what I need it. If someone could point me in the right direction it would be greatly appreciated.