I’m having no GI after baking lightmass
for testing the image below is a new project, a static spotlight and a bsp cube in hollow mode
looks like it is only baking the direct light
I tested really high light values and diffuse boost in world settings
I’am missing something here?
edit 1:
new test this time showing the volume lighting samples
the new mesh still dark (no bounces)
edit 2:
same test on 4.7.2
looks like its working fine
diffuse boost 2