Packaging for Oculus
I'm trying to create a simple walk around demo for oculus. Nothing crazy going on, just a test really. When I package the game for windows and try to play it it defaults to a regular window and doesn't use the headset at all. I can play to the headset from the editor and that seems fine, but how do I implement the dk2 in the actual build? Thanks.
asked Jun 17 '15 at 01:43 AM in VR
VR is basically broken in 4.8. Try to close all Unreal windows and tabs except the main window.
answered Jul 01 '15 at 05:14 PM
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