Multiple Mesh Rotation

Is there a way i could possibly use rotation to make the highlighted mesh rotate with the controller but the other mesh doesn’t and just uses it’s aim offset.

I decided that I’m not planning multiplayer, an answer would be great though.

Well its been close to a year, and I am back to multiplayer. But I didn’t even remember this question.

Anyways the answer to this is just to make an aim offset for the arms. Just do it like the main mesh would, even recording works with this. (Center, CenterUp, CenterDown, LeftCenter, etc.)