Eh… I don’t know how to stage my problem clearly but I would try my best to do that.
What I wanna achieve is like that: even when some parts of my player character mesh go through the wall / some other actors (the collision comp is not always that precise you know), it’ll look like that these parts (e.g. fingers) collide precisely as player character is on the top layer and the wall is beneath it.
Is there any possibilities to do that? Any suggestion is welcome.