I was having trouble helping Josh with
debugging Steam issues because I’ve
never been able to find my log windows
even when using -log, I know it sounds
strange hee hee, but see below:
Logs Unveiled
Actually I finally founds the logs!
They dont auto-maximize and become foreground when I click on them in the rocket section of task bar, I have to manually right click and select maximize to get them to show up.
I hope this can get fixed in next build or I can be told how to make it easier to maximize them
19183-
Hi Rama,
I actually do not experience this behavior. I have launched both the RocketEditor and a -Game with -log, and although the log window does appear in the background by default, it easily comes to the foreground by clicking on it in the Taskbar or by Alt-Tabbing to it.
Does this happen for you on all projects?
What version of Windows are you using?
Thanks
Interesting news!
When I launch the shootergame using the same .bat file I made for my game with all settings including -log
the log window comes up very easily!
I thought maybe it was cause shooteragme starts fullscreen, I changed it to windowed using setres and the behavior was still good
so it sounds like there’s some project specific setting related to this!
My entire project in its current state is on drop box under nathanlyer/victorygamemultiplayertest
so maybe see if you get the behavior with my project?
My .bat file is:
"C:\Program Files\Rocket\Engine\Binaries\Win64\RocketEditor.exe" E:\RocketVictory\VictoryGame\VictoryGame.uproject Victory?listen -game -ResX=800 -ResY=600 -WinX=0 -WinY=0 -log
The behavior is constant for me, no matter what I try, with my project, and is quite inconvenient
Changing to fullscreen in my proj did not change anything
Thanks for your help as always Stephen!
Rama
Very odd behavior:
I loaded the Editor using -log for shooter game
could click on log menu on task bar and it popped up fine
within the Editor itself
I clicked launch my project
and editor auto-reloaded, with the -log
and
then
I clicked on log window in task bar
and got the SAME not-good behavior of window not popping up!
so somehow
this is related to a project or config settings!
it’s worth noting perhaps that my defaulteditor.ini is completely BLANK as per the the third person starter code
I dunno if it’s config files though, the only log related stuff I have in my project as well
in defaultengine
[Core.Log] LogOnline=verbose LogAnalytics=log
Rama
I can confirm that this issue is related to your project. We loaded your project here and experienced the issue as well.
Try deleting all of your config files located in VictoryGame/Saved/Config/Windows and then relaunching the project. The configs will be re-generated from scratch. This solved the problem for me.
woohooo!
that did it!
I started from third person project, if you start a new project does it generate this issue with windows configs?
(still working on the steam module error)
Glad that fixed it.
Was it a 3rd Person Blueprint, or 3rd Person Code? I have already tested with the BP version and there was no issue.
I am not sure what put your config files into that state, but if you come upon the repro steps, then by all means let us know.
I started with third person c++ project
I never touched any configs except defaultinput for most of my ue4 config editing career (the past 3 weeks).
then recently i started on defaultengine
but never windows
Thanks Stephen!
Rama