ActorComponent in Actor is crashing UE4 in standalone and on editor opening
I have created an Actor component which does not do much, is inherits from one Interface and is has one function of the interface implemented and then set's the custom time dilation of it's owner.
But if I add this Actor Component to one of my Actors and try to run the game in standalone, the standalone process crashes with this log
The Error is:
And even worse, it's even crashing the editor on opening. I noticed this by accident, actually I wanted to get into the "Saved" folder to access the logs, but I "missclicked" and instead double clicked the uproject file so that my project loaded, and then I saw it does not even load, it just crashes. This really was luck, if I would not have noticed it I would not be able to open my project again the next time I have closed it (I would have had to replace the Civilian.uasset with an autosave). Now I had the possibility to look into the log and see that the ActorComponent is causing this and I have removed it, so I can open my project again. The whole time the editor itself stayed opened and did not crash, neither on compile of any blueprint nor on save.
asked Jun 17 '15 at 04:20 AM in Bug Reports
This has been fixed with this commit: https://github.com/EpicGames/UnrealEngine/commit/7259ef4fd26e4f4c10c3ba0cce0e17650abc74c1
You had some really gnarly cyclical dependencies in there.
answered Jul 15 '15 at 06:28 PM
Thanks, but I don't have any problems with my project now because I removed the ActorComponent from the Actor while the editor was still running. If I add it and save I can't open the project, if I remove it and save I can open it. If I remove the ActorComponent completely of course I can't run into any issues because it's not there :P It will for sure also happen in a blank project, just set the ActorComponent up as I descriped and it will crash. I guess it's just some bug with the CustomTimeDilation Node with the owner as the target.
answered Jun 19 '15 at 05:05 PM
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