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Cant' use functions from Vfw.h

Hello mates, after create a Unreal C++ base project, add some .h and .cpp file with VS class wizzard then as title suggest, i can't use function like AVIFileInit and other similar, even though i have included Vfw.h and put it inside AllowWindowsPlatformTypes.h and HideWindowsPlatformTypes.h. All i got is error LNK2019: unresolved external symbol AVIFileInit referenced. Basically, all i want to do is experiment in Unreal base on this http://www.codeproject.com/Articles/5051/Various-methods-for-capturing-the-screen?fid=23443&fr=76#xx0xx Any help and tip would be much appreciate, thank you all.

Product Version: UE 4.6
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asked Jun 17 '15 at 08:16 AM in C++ Programming

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avatar image CKong Jun 17 '15 at 12:13 PM

Have tried to put all those code into a separate VS project, then build a static lib, link it to unreal project, all is fine, but when i try to build project, it return me a list of LNK2001 errors, all of them involve function like AVIFileInit, AVIFileExit,... Here is my error list: link text

error.txt (2.6 kB)
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