Casting to UMG from blueprint class (basics).
Hi guys, I've been stuck for couple of days with this problem, so I had to ask for help.
So I'm trying to understand the basics of bp,umg. I have a sphere dropping to a blueprint class (the_colliding_box). I made it a pawn, but I've tried same thing with an actor.
The box calculates score, when something collides.
Then I'm trying to cast to that box from umg. But the score dissapears in game(casting fails).
But If I possess player 0, score apears on screen, but camera moves.
I don't know what object to chose when you cast to blueprint class.
asked Jun 17 '15 at 09:13 AM in Blueprint Scripting
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